Archive for September, 2002
Explains the current perceptions of ML in the games industry, some of the techniques and implementations used in present and future games. A description about designing your very own learning agent is provided.
Written by Nick Palmer.
Demonstrates how to create a neural network that learns to classify patterns in colour components. The NN can thereby associate the concept of a `colour’ with different shades — a great example of the technology to pratical problems.
Written by James Kingsbery.
An introduction to the classical and connectionist classifications, discussing the advantages and disadvantages of each approach, and highlighting the difficulties faced in deciding which approach to adopt during development.
Written by Linden Hutchinson.