Archive for August, 2002
Artificial Life: A Programmer’s Perspective
Friday, August 23rd, 2002Looking at the abstractions of biological processes as computational algorithms, this essay offers insights into the creation of life from a developers approach. Conway’s game of life is described, along with many other applications that spawn life from the bottom up.
Written by Rinku Dewri.
Natural Language Processing Overview
Friday, August 16th, 2002Introduces readers to NLP, familiarising them with the common terminology. The major aspects of understanding English sentences are described in order, including morphology, syntax, semantics and pragmatics.
Written by Andy Coates.
Demystifying AI in Everyday Life
Friday, August 16th, 2002Shows how AI can provide computers with a set of rules for decisions-making, in a fashion similar to humans. Such AI systems gather information, filter it discarding irrelevant details, and produce an answer suited to solving the problem at hand.
Written by Nick Loadholtes.
Artificial Intelligence in Game Design
Friday, August 16th, 2002With important upcoming video games focusing on single player only, it can be surmised that game designers know the importance of AI. Its important roles in design are narrowed down to three, and analysed further.
Written by Tim Schreiner.
Emergent Intelligence
Friday, August 16th, 2002Looking into biologically inspired models of ant colonies, this article shows how artificial systems can recapture their emergent properties in order to efficiently solve optimisations problems. Theoretical and practical explanations are provided.
Written by Danilo Benzatti.

