Archive for June, 2002

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Bot Navigation: Advanced Obstacle Avoidance

Sunday, June 30th, 2002

This is the third installment of our Bot Navigation column. In this issue, we discuss evolution in real-time noisy environments, practical optimisations for evolutionary solutions and representations enhancements that increase the model’s performance.
Written by Alex J. Champandard.

Neural Networks in 3 Minutes

Sunday, June 30th, 2002

A clear introduction to neural networks, concise and to the point. Covers biological neurons to mathematical models, applications and motivations as well as future research. Dedicated to those of you that only have so much time on their hands… now there’s no excuse!
Written by Alex J. Champandard.

Memento (Film)

Sunday, June 30th, 2002

We’re proud to announce our first movie review here at the AI Depot. And what a way to start? A mind-bogglingly clever, entertaining film that has numerous deep insights into human intelligence and the importance of memory.
Written by Alex J. Champandard.

First Steps in Game AI: Your Own Bot

Sunday, June 30th, 2002

In tackling practical issues involved in creating game AI, this article demonstrates how First Person Shooters are ideal for developing Artificial Intelligence. Not only is this framework an ideal platform for modern technology, but it’s also great fun!
Written by Alex J. Champandard.

Finding Relevant Information

Sunday, June 30th, 2002

Finding knowledge is a very important skill. With the tons information available at your finger-tips nowadays, useful references are often difficult to find. This tutorial shows how this can be done online as well as offline, in an efficient and focused fashion.
Written by Alex J. Champandard.

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