Archive for April, 2002
Q&A with Thomas Young, PathEngine Creator
Sunday, April 28th, 2002We have been fortunate enough to talk to Thomas Young, creator of the PathEngine library. He talks about his background in AI, the development of the technology behind his path-finding library, and looks into middleware solutions for computer games in general.
Written by Alex J. Champandard.
U.N. Bot - Navigation Experimentation Framework
Sunday, April 28th, 2002I’ve just released the first public version of the U.N. Bot, an Utterly Naive agent that spends all its time discovering and patrolling terrains. The Ubiquitous Navigation framework allows you to reconfigure most behaviours from scratch, with more parameters the way!
Written by Alex J. Champandard.
Q&A with OpenAI Founders
Sunday, April 28th, 2002Informal chat with both co-founders of the OpenAI project, known as gleo and thornhalo. They talk about the history and motivations for the project, the status and direction of development, not forgetting plans for the future.
Written by Alex J. Champandard.
Introduction to Reinforcement Learning
Sunday, April 28th, 2002In conjunction with the launch of the Knowledge Warehouse, I’ve just put up an overview of Reinforcement Learning. It gives a definition of the technique, covers motivation and applications. A description of the technology is provided, as well as a quick look into current research.
Written by Alex J. Champandard.
Welcome to the Artificial Intelligence Depot
Sunday, April 28th, 2002Many thanks for venturing to this ambitious site dedicated to the field of AI. This is the first page you should visit if you are new to the site. It will explain the basic concepts, as well as point you in the right direction in your quest for knowledge and entertainment.
Written by Alex […]

