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Navigation Mesh
How to position the agents
 
• Navigation Mesh

-hi there!

I'm implementing the Ai for a FPS Game. I have implemented the PathFinding with a nice structure of nodes connected with pointers! C++ code..
Each node has an unique Id (integer) a position and the vertices of the triangle corresponding to the navigation mesh triangle.

Now I'm having a problem.. How do I now where a certain game Object is in my pathfind structure. I mean a Bot is in position x,y,z how can I now what cell is it??

Ideas please....

1 posts.
Friday 19 May, 06:37
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