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• Conference on AI in Games, August 21-23, 2003
2nd Annual Game Development Workshop:
Artificial Intelligence, Interactivity & Immersive Environments
August 21-23, 2003 at the University of Texas at Austin
Join game development industry luminaries for an intensive, hands-on, three-day workshop hosted by the Digital Media Collaboratory at The University of Texas at Austin. For more information, go to: http://dmc.ic2.org/conf2003/main.php
The workshop will demonstrate emerging applications of innovative game play and examine new trends in digital game research, applied research and development. Workshop participants also will have the rare opportunity to meet with top industry professionals during goal-oriented break-out sessions.
Speakers Include:
• Suzanne Barber, Professor, Department of Electrical & Computer Engineering, (The University of Texas at Austin)
• Tim Fields, Lead Designer, Brute Force (Digital Anvil/Microsoft)
• John Hancock, AI, Star Wars: Commando (Lucas Arts)
• Ben Kuipers, Professor, Department of Computer Science (The University of Texas at Austin)
• Jeff Orkin, AI, No One Lives Forever 2 (Monolith Productions/Sierra)
• Thomas Rolfes, AI & Tech, Black & White 2
• Paul Tozour, AI, Thief 3 & Deus Ex 2 (Ion Storm/Eidos), MechWarrior 4 (Microsoft)
Agenda Includes:
• AI + Game Balance
• Blackboards for FPS
• Genetic Algorithms
• AI Scripting
• Spatial Navigation
• Planning & Player Predictability
• Working group breakout sessions led by Gordon Walton, former executive producer, The Sims Online
+ Plus AI panels and examples of AI in web-based systems
Darrell Woelk
Artificial Intelligence Coordinator
Digital Media Collaboratory
University of Texas
dwoelk@icc.utexas.edu
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