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Real-time Computer Games Loft
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Subject | Posts | Author | Last Change | ||
Got a problem with custom essay writing?
Here is help! |
16 | highlevel | Tuesday 28 November, 03:57 | ||
?40,000 + Senior AI Programmer Job
Next Gen Games Studio Hiring |
1 | Probe Games | Monday 27 November, 09:12 | ||
need help with rts bot
Trying to insert a bot into an rts game, most likely a command&conquer game, and need help. |
1 | TheDisruptor | Saturday 18 November, 19:38 | ||
AI Game Development
A Book on Learning & Reactive Behaviors |
4 | Alex J. Champandard | Tuesday 31 October, 11:46 | ||
Free Ai offer!
Tired of bots that are as dumb as a post? See what an open source AIML bot can do for your game. |
1 | Ai-Dealer | Friday 23 June, 11:47 | ||
GameAI in FPS
Ideas and oppions for an upcoming project |
8 | Bjorn | Friday 23 June, 11:40 | ||
Need help in making a bot
Need help in making a bot |
2 | Ayaz | Friday 23 June, 11:31 | ||
Artificial intelligence for my game.
http://www.gunfight.net/ |
2 | longshot | Friday 23 June, 11:29 | ||
The Future of Game AI: Intelligent Agents
A Crucial Component of Intelligent Gaming |
2 | Alex J. Champandard | Friday 23 June, 11:25 | ||
Navigation Mesh
How to position the agents |
1 | gorogoro | Friday 19 May, 06:37 | ||
Need help: Modifying bot behavior
I want the bots to follow the player at all times. |
1 | rassgatalius | Wednesday 03 May, 13:58 | ||
Path-Planning from Start to Finish
All You Ever Wanted To Know |
11 | Alex J. Champandard | Tuesday 25 April, 17:51 | ||
In Memory of Eric Dybsand
Game AI Pionner Passes Away |
2 | Alex J. Champandard | Thursday 20 April, 10:02 | ||
quake 3 bot - from scratch
i need help in bot programming |
11 | wargasm | Thursday 13 April, 01:53 | ||
Quake3 bot programming
Using ANN for AI in modifications of the quake3 bot |
10 | lukesky | Monday 23 January, 16:42 | ||
Making games AI.
what's the method? |
1 | Ragnarok | Tuesday 27 December, 18:02 | ||
I have trouble to build my bot in Quake III
I can't run the debuger |
1 | rayor | Thursday 01 December, 01:55 | ||
Q3 Bot
Realising togather a Q3 bot |
18 | staanferne | Monday 28 November, 00:32 | ||
$6.00-$15.000 in30 Days
TURN $6 INTO $15,000 IN ONLY 30 DAYS...HERES HOW! |
2 | artofficial | Sunday 25 September, 23:26 | ||
Help... please | 1 | sacredprey_005 | Wednesday 21 September, 10:09 | ||
A* Pathfinder Algorithm
Warren Willmey's Tutorial |
3 | NewsCaster | Wednesday 03 August, 19:05 | ||
AI Programmer Needed
Real-Time 3D action game with dynamic destruction |
5 | Coldsnap | Wednesday 06 July, 19:43 | ||
AI at the GD Conference
Four Interesting Features |
3 | Alex J. Champandard | Thursday 19 May, 06:13 | ||
Programming Game AI by Example is now available | 2 | fup | Thursday 17 March, 08:34 | ||
CS:CZ and CS:Source
why hasnt anyone mentioned these? |
2 | Sephra | Friday 25 February, 12:26 | ||
Next-Gen AI
Standardized AI in next generation consoles... |
2 | coreman2200 | Thursday 24 February, 18:11 | ||
Return to Castle Wolfenstein: AI Analysis
In Depth Review of the Game NPC Characters |
7 | Alex J. Champandard | Thursday 17 February, 10:48 | ||
Thesis - QuakeIII bot from scratch | 6 | SnooZe | Saturday 29 January, 14:05 | ||
Making simple 2d Shooter AI
ive never made ne AI b4 like this and i need to make a 2d shooter ai in turing |
1 | jakeGhost | Monday 08 November, 17:32 | ||
Artificial Intelligence in Game Design
Three Important Roles... |
6 | Tim Schreiner | Tuesday 05 October, 13:36 | ||
Wanted: Algorithm for real-time decisions for the case of moves with different execution times
For a game algorithm we firstly considered a tree-search approach. Howevver, each move has different execution times and we don't know how to model this in our tree. |
1 | Eric Bodden | Thursday 12 August, 07:10 | ||
Looking for additional crew for our strategy game
Looking for additional crew for our strategy game |
1 | KonradThor | Monday 02 August, 11:12 | ||
Game Trees in Realtime Games
Marco van de Wijdeven's Contest Entry |
6 | Marco van de Wijdeven | Saturday 21 February, 00:34 | ||
Radical Entertainment Seeks Sr. AI Programmer
Job Opportunity in Vancouver BC with Radical Entertainment |
1 | radicalrecruiter | Monday 19 January, 15:04 | ||
U.N. Bot - Navigation Experimentation Framework
Ambitious First Release |
27 | Alex J. Champandard | Tuesday 13 January, 15:03 | ||
Generating Natural Path between Path Nodes in 3d
Generating Natural Path between Path Nodes i n 3d |
1 | akirasu | Tuesday 18 November, 22:20 | ||
BOT research | 4 | dan delion | Tuesday 04 November, 06:36 | ||
AI / Scripting Programmer
In the Bay Area |
1 | Alex J. Champandard | Tuesday 21 October, 15:55 | ||
CounterStrike Bot
Building an intelligent Bot |
16 | ixi | Friday 05 September, 04:17 | ||
IBM Tests Distributed AI with Quake 2
Open Source Engine and OptimalGrid Combined |
1 | Alex J. Champandard | Friday 22 August, 08:38 | ||
I learm my lessons over my failed game demo!
Need some assistance from game devs! |
1 | Chua Wen Ching | Friday 08 August, 08:48 | ||
AI.implant Animation Software
The Next Big Thing? (TM) |
2 | Alex J. Champandard | Thursday 07 August, 10:57 | ||
Gamasutra seeking articles on game AI | 2 | Rob Saunders | Thursday 31 July, 14:38 | ||
Conference on AI in Games, August 21-23, 2003
Meet with the top game AI developers and AI researchers |
1 | Darrell Woelk | Monday 28 July, 12:47 | ||
First Steps in Game AI: Your Own Bot
Mixing Artificial Intelligence and First Person Shooters |
13 | Alex J. Champandard | Saturday 05 July, 15:01 | ||
Artificial Intelligence in Games Workshop
At the University of Texas |
1 | NewsCaster | Monday 09 June, 18:19 | ||
Adaptable Artificial Intelligence
Gameversity Course |
1 | NewsCaster | Tuesday 03 June, 17:14 | ||
Problem with neural networks on economies of scale
those niggling details always get me. need help with simulating markets in rpg |
1 | Mullitia | Wednesday 14 May, 01:16 | ||
GameDev Begins Series on Squad-Level AI | 1 | Rob Saunders | Tuesday 29 April, 06:59 | ||
Game AI Goodies
Lua 5.0, Beat Detection, and Unit Management |
1 | NewsCaster | Thursday 24 April, 17:45 | ||
Current Trends of Path-Planning being used in GAME DESIGNING | 3 | go2mahesh | Sunday 06 April, 17:04 | ||
non-player character intelligence levels | 2 | maximyus | Sunday 06 April, 17:02 | ||
Pathfinding Approach Used by Half-Life | 4 | enygmyx | Sunday 06 April, 16:56 | ||
I?m impressed!
*please read* |
1 | Aaron B. | Thursday 27 March, 00:03 | ||
Paul Tozour on Game AI
Lecture on 27th |
1 | Alex J. Champandard | Tuesday 25 March, 18:35 | ||
Further education
I want to learn more about artificial intelligence, but I'm not sure where to go |
2 | Paul Roth | Sunday 23 March, 13:27 | ||
Using NNs to control Agent behavior.
How well can NNs cope with multiple descions that may be interelated. |
2 | Eudaemon69 | Sunday 23 March, 13:08 | ||
Q-III bot src | 2 | Neo Graig | Monday 17 March, 15:50 | ||
GDC 2003 & AI
Slides and Proceedings |
1 | Alex J. Champandard | Thursday 13 March, 19:08 | ||
d2jsp: A Game bot framework for Diablo II
Embedded JavaScript processor lowers the bar for bot development |
1 | syadasti | Thursday 13 March, 12:50 | ||
Academia AI in Game Developing
using A-Life knowledge to make better games |
4 | SwissAI | Wednesday 12 March, 13:02 | ||
quake2 bots
About bots |
2 | dimx | Sunday 02 February, 04:39 | ||
Seeking AI programmer for the upcoming game Savage | 1 | sammy | Thursday 30 January, 06:29 | ||
AI Tetris System
A novel approach to developing a Tetris playing AI system |
2 | Rob Saunders | Wednesday 29 January, 20:09 | ||
Games of Infinite Possibilities
Dynamic Storylines and Chess Rematch |
1 | NewsCaster | Monday 27 January, 17:15 | ||
Electronic Arts Hiring
Game AI Programmer Position |
1 | Alex J. Champandard | Thursday 23 January, 16:54 | ||
IBM's Robocode: A Platform for Learning AI
Contest Entry Published |
4 | Nick Loadholtes | Monday 13 January, 09:26 | ||
Bot Programmer
Help Wanted for Programming A.I. Bots |
1 | DirectorX | Friday 10 January, 15:31 | ||
Bot Navigation: Design Philosophy
Essay presenting a revolutionary spacial awareness system |
4 | Alex J. Champandard | Wednesday 08 January, 09:08 | ||
Games & Films
Bridging the Gap |
1 | NewsCaster | Monday 30 December, 18:39 | ||
AI SDK & Lua Scripting
For the Game Developer |
1 | NewsCaster | Wednesday 18 December, 18:22 | ||
Game AI Toolkits
More and More of Them! |
1 | NewsCaster | Wednesday 11 December, 08:35 | ||
AIISC Recruting
Interface Standards Committee Looking For Members |
1 | Alex J. Champandard | Wednesday 04 December, 16:24 | ||
RenderWare AI
Gearing up to launch new AI middleware |
1 | Rob Saunders | Monday 18 November, 18:23 | ||
Games They Play
Recent AI Reviews |
1 | NewsCaster | Monday 11 November, 18:09 | ||
Call for Proposals: AI Wisdom 2
Get To Work by November 1st! |
1 | Alex J. Champandard | Saturday 26 October, 06:43 | ||
AI Steering
How to steer AI controlled characters in a 3D envrionment |
7 | Jurgen Van Gael | Monday 21 October, 09:09 | ||
Games: Fast and Furious
Chess, UT2003 Development + Ants |
1 | NewsCaster | Wednesday 02 October, 21:29 | ||
AI in Modern Games
Developers Share Their Thoughts |
1 | NewsCaster | Saturday 28 September, 16:12 | ||
Machine Learning in Games Development
Insights into Creation of AI Agents |
1 | Nick Palmer | Thursday 26 September, 09:13 | ||
Obstacle avoidance -> Quake 2 bot school project
would this be a good school project ? |
6 | Frilla | Monday 16 September, 01:53 | ||
More Games
A Driving Motivation for AI Progress? |
1 | NewsCaster | Thursday 05 September, 14:58 | ||
Social Processes in Games
Richard Evan's AI Research |
2 | NewsCaster | Thursday 05 September, 14:15 | ||
Future Of Gaming
AI Plays a Crucial Role |
1 | NewsCaster | Thursday 29 August, 10:24 | ||
Game Interface Standards
IGDA Brings Experts Together |
1 | Alex J. Champandard | Wednesday 14 August, 13:10 | ||
DirectIA Game SDK
Tools and Technology to Assist Development |
1 | Alex J. Champandard | Friday 02 August, 14:39 | ||
Genuine Movement
Evolution of Control in Synthetic Creatures |
2 | Alex J. Champandard | Monday 15 July, 15:25 | ||
Challenge for AI Gurus!
A Tron Approach |
2 | flix | Monday 15 July, 15:21 | ||
Life-Like Animation
From Movies to Games |
2 | Alex J. Champandard | Sunday 23 June, 14:14 | ||
Path-Planning Mania
Game Development Focus |
1 | Alex J. Champandard | Tuesday 18 June, 12:07 | ||
Embodied Agents
Essay About Realistically Modelling Animals |
3 | Alex J. Champandard | Saturday 01 June, 08:03 | ||
PathEngine Evaluation Release
Tutorials and Testbed |
1 | Alex J. Champandard | Monday 20 May, 16:01 | ||
ai for 3d survivor horror...i.e. resident evil, silent hill
need as much ai info and advise as possible |
4 | sundrytimes | Monday 20 May, 15:23 | ||
UT 2003 Interview
Steve Polge, AI Coder, Talks |
1 | Alex J. Champandard | Monday 13 May, 11:53 | ||
Next-Generation Peacekeepers
Computer Generated Forces with Emotions |
1 | Alex J. Champandard | Saturday 04 May, 12:04 | ||
Quake 3 bot navigation | 5 | wargasm | Tuesday 30 April, 13:24 | ||
Game AI Character Programmer
Naughty Dog |
1 | Alex J. Champandard | Thursday 25 April, 18:06 | ||
GDC AI Roundtable
Summary of the Event |
8 | Alex J. Champandard | Wednesday 17 April, 09:57 | ||
Path Finding in Polygon Soups
Gamasutra Article |
1 | Alex J. Champandard | Saturday 13 April, 18:12 | ||
More AI Wisdom
Website and Sequel |
1 | Alex J. Champandard | Friday 05 April, 12:41 | ||
CG'02 Deadline Extension
Papers Due 7th April |
1 | Alex J. Champandard | Wednesday 27 March, 21:16 | ||
Breakfast with the Sims
Will Wright Interview |
1 | Alex J. Champandard | Saturday 23 March, 22:44 | ||
Robot Wars Game
BBC's Series Goes Virtual |
1 | Alex J. Champandard | Friday 22 March, 14:55 | ||
Wild Things
They fight. They flock. |
1 | Alex J. Champandard | Thursday 21 March, 06:50 | ||
Artificially Intelligent Animation
Lord Of The Rings Battle Scenes |
1 | Alex J. Champandard | Thursday 14 March, 09:39 | ||
Game Object Identification | 4 | Jurgen Van Gael | Thursday 14 March, 06:12 | ||
Q&A with Thomas Young, PathEngine Creator
Discuss the Interview |
1 | Alex J. Champandard | Wednesday 06 March, 15:11 | ||
Elsewhere Seeks AI Coder
Lead Programmer Job |
1 | Alex J. Champandard | Sunday 03 March, 17:23 | ||
Will Wright and The Sims
Current Projects |
2 | Alex J. Champandard | Friday 01 March, 18:32 | ||
Research Project on Game AI | 6 | jules_ce | Monday 25 February, 20:35 | ||
Physics Based Animation and AI
The Holy Grail for Films and Games |
1 | Alex J. Champandard | Saturday 23 February, 11:45 | ||
Racing Game AI Programmer
Game Development Opportunity |
1 | Alex J. Champandard | Saturday 16 February, 12:42 | ||
Games Come to Life
Human-level Intelligence in Near Future |
1 | Alex J. Champandard | Tuesday 12 February, 06:58 | ||
Steve Grand and Creatures
The Next Step |
3 | Alex J. Champandard | Monday 04 February, 08:43 | ||
Quake 3 bot source | 2 | wargasm | Tuesday 29 January, 04:25 | ||
Hands On Virtual Reality
Commerically Available Sensitive Gloves |
1 | Alex J. Champandard | Wednesday 23 January, 14:16 | ||
Emotional Soldiers
Military Simulation for Performance Evaluation |
2 | Alex J. Champandard | Monday 21 January, 15:20 | ||
30% Off AI Game-Programming Wisdom Book
A Bargain Not to be Missed! |
2 | Alex J. Champandard | Monday 14 January, 02:42 | ||
Game AI Plays Along
Overview of the Industry |
2 | Alex J. Champandard | Saturday 05 January, 17:56 | ||
Computer Game AI Interviews
The Future of the Industry |
2 | Alex J. Champandard | Thursday 03 January, 11:50 | ||
Game AI Series
Food For Thought |
1 | Alex J. Champandard | Wednesday 02 January, 09:52 | ||
Let computer controled pawns look like humans | 2 | Jurgen Van Gael | Wednesday 02 January, 09:18 | ||
2d shooter AI
Help me with some AI for my 2d shooter game! |
6 | Udderdude | Thursday 27 December, 18:58 | ||
Simple Games Taking Over
Complex AI Over-rated? |
1 | Alex J. Champandard | Wednesday 26 December, 18:26 | ||
Human-level Game AI
Interview with John Laird |
1 | Alex J. Champandard | Thursday 13 December, 07:01 | ||
Soldiers Playing Games Again
Training in Virtual Reality |
2 | Alex J. Champandard | Wednesday 05 December, 05:17 | ||
Simulating Terrorism
The Sims Take on Al Qaeda |
1 | Alex J. Champandard | Sunday 04 November, 08:06 | ||
Virtual War Games Become Serious
Computers to Train Army Soldiers |
1 | Alex J. Champandard | Tuesday 30 October, 05:44 | ||
Distributed game and its use of AI. | 2 | zoombapup | Saturday 27 October, 08:32 | ||
Ask the A.I. Guy
Voodoo Extreme's new Monthy Developer Column |
1 | Alex J. Champandard | Wednesday 24 October, 08:35 | ||
Flipcode Bugs Contest
Artificial Life Entries |
1 | Alex J. Champandard | Tuesday 23 October, 05:11 | ||
Terrain Reasoning for 3D Action Games
Using waypoint data to determine ideal sniping spots |
1 | Alex J. Champandard | Tuesday 18 September, 17:10 | ||
Black & White: Creature Island
Lionhead's new expansion pack |
1 | Alex J. Champandard | Tuesday 04 September, 18:57 | ||